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Glossary

Every abbreviation and term used in FlightOut and its documentation, from AoA to WVR, explained as the game uses it.

On this page

Flying

TermMeaning
ABAfterburner: extra thrust from burning fuel in the exhaust. Throttle above 85%
AGLAbove ground level: height above the ground under you
ALTAltitude above sea level
AoA, αAngle of attack: the angle between the wing and the air flowing past it. The flight controls limit it to 26°
AOA LIMThe guarded cockpit switch for the angle of attack and G limiter (K)
ApproachThe last part of a flight, lining up and descending to land
Auto-throttleHolds a speed by moving the throttle for you. Never uses the afterburner
BuffetShaking of the airframe as you near the stall
CobraPulling the nose up past vertical and back down, with the limiter overridden
FBWFly-by-wire: the flight control computer between your stick and the control surfaces
FlareRaising the nose just before touchdown to slow the descent
GLoad factor: how many times your weight you feel. 1 G in level flight
G-LOCG-induced loss of consciousness: blacking out under high G (with G effects set to Realistic)
Glide pathThe slope you descend on to land: 3° in FlightOut
IASIndicated airspeed: the speed the wings feel, shown on the HUD and the airspeed dial
IDLE, MIL, MAXThrottle marks: IDLE is 0%; MIL (military power) is 85%, the most without afterburner; MAX is 100%, full afterburner
Mach, MSpeed as a fraction of the speed of sound. Mach 1 is the speed of sound
NotchFlying across a radar's line of sight, with the ground behind you, so it loses you
RotateRaising the nose on the take-off run
SlatsMovable panels on the front of the wing that come out at high angle of attack and with the flaps
StallWhen the wing is at too steep an angle to the air and loses lift
TASTrue airspeed: your real speed through the air. Higher than IAS up high
TrimNot needed in the Su-27: the fly-by-wire holds your flight path

The cockpit

TermMeaning
ACS FAILAmber lamp: the autopilot let go by itself in a stall
ADIAttitude director indicator: the artificial horizon ball
AP, SPD, HDG, ALT, V/S, LVLAutopilot: on/off, speed hold, heading, altitude, vertical speed, level the jet
A/BRK, CNPY, FLAP, GEARAirbrake, canopy, flaps and landing gear, on the SYS page
EGTExhaust gas temperature
ENDEndurance: minutes of fuel left at the present burn (SYS page)
FFFuel flow per hour (SYS page)
FPMFlight path marker: the HUD symbol showing where the jet is actually going
GEN FAIL, OIL PRESS, HYD 1, HYD 2Amber lamps: an engine has run down, or hydraulic pressure is low
HSIHorizontal situation indicator: the compass display between your knees
HUDHead-up display: the glass in front of you with flight and weapon symbols
ILSInstrument landing system. In FlightOut, the HUD landing guidance: a cue, the runway name and the distance
K-36The Su-27's ejection seat
MFDMulti-function display: the three screens on the front panel
NL, NR, TL, TRLeft and right engine speed and temperature (SYS page)
O2 LOWAmber lamp: the oxygen supply is low
PAPIPrecision approach path indicator: four lights beside the runway showing whether you're on the glide path
RAD ALT, RRadar altimeter: height above the ground
SDUAmber lamp: the angle of attack and G limiter is off
VVIVertical velocity indicator: the climb and descent gauge

Radar, displays and warnings

TermMeaning
ACQAcquiring: a lock is being made
ASPAspect: the angle you see the target from. 0 = his nose points at you, 180 = you're behind him
AWACSAn airborne warning aircraft that shares what it sees. Not in the game yet
AZAzimuth: the width of the radar scan
B-scopeThe radar display: direction across, range up
BARSHow many sweeps, one above the other, the radar makes
BOREBoresight: close combat radar mode looking straight down the nose
CMCountermeasures (chaff and flares). Not in the game yet
DLDatalink: contacts shared by an AWACS. No effect yet
ELAntenna elevation
EWElectronic warfare: the display page showing the radars painting you
HUD (radar mode)Close combat radar mode scanning the HUD's field of view
IFFIdentification friend or foe. Not fitted: online everyone is unknown
LOCK, LOCK LOST, UNLKA radar locked on a target; the lock has broken; drop the lock
Pulse-DopplerA radar that tells aircraft from the ground by their speed towards or away from it
RDR, SA, SYS, WPNDisplay pages: radar, situation awareness map, systems, weapons
RNGThe radar's range scale
RWRRadar warning receiver. The Su-27's is the SPO-15
RWSRange while search: radar search mode
STTSingle target track: the radar locked on one aircraft
TWSTrack while scan: search that keeps a track on each aircraft
VCClosure: how fast the range is shrinking
VSVertical scan: close combat radar mode looking up from the nose

Weapons and combat

TermMeaning
ARHActive radar homing: the missile has its own radar (R-77)
BanditA hostile aircraft. Offline: BANDIT 1 to 4
BVRBeyond visual range: the long-range master mode and fight
CAP, BVR, DGFT, CLEANLoad-out presets: combat air patrol, long range, dogfight, gun only
CrankTurning partly away after firing, keeping the target on your radar
DragTurning away and running to make a missile chase you until it runs out of energy
Fox 1 / 2 / 3General pilot slang (not shown in the game) for firing a radar missile, a heat-seeker, an active radar missile
FunnelThe gunsight without a lock: two curved walls showing where the shells go
GNDGround attack master mode. No air-to-ground weapons yet
GUNThe gun master mode
IRInfrared: heat-seeking (R-73, R-27T, R-27ET)
LALaunch authorised: the target is inside the selected missile's launch zone
LCOSLead computing optical sight: the gunsight with a radar lock
MaddogAn R-77 fired without a lock, taking the first aircraft it sees
MergeWhen two fighters pass each other close
NAVThe navigation master mode
No-escape rangeInside it, a missile reaches the target even if he turns and runs
Rmax, RminA missile's longest and shortest range
SARHSemi-active radar homing: the missile homes on your radar's lock (R-27R, R-27ER)
SeekerThe missile's eye: heat or radar
SHOOTGunsight cue: the target is 200 to 800 m away
StationA place a missile hangs on the jet: 1 to 10
WVRWithin visual range: the close combat master mode and fight

The game

TermMeaning
CallsignYour name online
FlightOut LiteThe browser version at run.flightout.app
HeadlessRunning a server with no window
Kill feedThe list of who shot down whom, and who crashed, top right, online
Ping, msThe time a message takes to reach the server and come back
Practice approachOffline shortcut onto a 3° final approach, 7 km out (P)
Protocol versionThe multiplayer version: you and the server must match
SlotYour place in the server's line-up, 01 to 16
Training trafficComputer-flown jets offline: friendly EAGLEs and hostile BANDITs
UDPThe network protocol FlightOut uses: port 27015 for multiplayer, 4242 for head tracking

Checked against FlightOut 0.5.2.