Weapons and combat
The Su-27's missiles and gun, what it carries, how to fire each weapon, how to survive missiles fired at you, and how to practise against computer pilots.
The Su-27 is an air superiority fighter: everything it carries is for shooting down other aircraft. It has six types of air-to-air missile and a 30 mm cannon. There are no air-to-ground weapons yet.

The weapons at a glance
| Weapon | Kind | Guided by | Useful range | Best for |
|---|---|---|---|---|
| R-73 | Short-range missile | Heat (IR) | about 1 to 10 km | The turning fight: very agile, locks on almost anywhere you can point |
| R-27R | Medium-range missile | Your radar (SARH) | about 5 to 30 km | Head-on shots; you must keep the lock |
| R-27ER | Long-range missile | Your radar (SARH) | about 10 to 45 km | The long head-on shot; the default radar missile |
| R-27T | Medium-range missile | Heat (IR) | depends on the target's heat | Shots from behind, or at a jet in afterburner |
| R-27ET | Long-range missile | Heat (IR) | depends on the target's heat | Long shots from behind, silent: no warning to the target |
| R-77 | Medium-range missile | Your radar, then its own (ARH) | about 7 to 40 km | Fire and forget: free to turn away once it's close |
| GSh-30-1 | 30 mm cannon, 150 rounds | Gunsight | 200 to 800 m | The last resort, and a sure kill when it hits |
Ranges depend on height, speed and which way the target flies: see Missiles.
In this section
| Page | What's in it |
|---|---|
| Missiles | Each missile in detail: guidance, speed, range, seeker, warhead |
| Load-out and selection | The ten stations, the presets, the ground crew, and choosing a weapon with Z |
| Firing missiles | Step by step for each kind of missile, the launch zone, and keeping it guided |
| The gun | The cannon, its ballistics, the funnel and the lead computing sight |
| Defending against missiles | What actually defeats each kind of missile, with no flares or chaff |
| Air combat | Beyond and within visual range, being hit, and what counts as a kill |
| Training against bandits | The computer pilots you can fight offline, and how they fight |
The short version
- Radar on (R), BVR (2). Find the enemy on the radar display and lock him (Enter).
- Close to inside the launch zone on the HUD's range scale until LA flashes, then press Space: an R-27ER goes.
- Keep the lock until it hits: the R-27R and R-27ER need it all the way.
- Closer in, press 3 for WVR: point at him, the radar locks by itself, the R-73's seeker growls then gives a steady tone. Press Space.
- Closer still, 5 for GUN: put the gunsight on him and hold Space.
- When your SPO-15 shows a flashing LOCK and you hear the fast pulsing tone, a missile is coming: see Defending against missiles.
Checked against FlightOut 0.5.2.