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Radar

The Su-27's radar: switching it on, the search and close combat modes, range and scan settings, what it can see, and locking a target.

On this page

The Su-27 carries a pulse-Doppler radar in its nose. It finds other aircraft, shows them on the left display and locks on to one for your missiles and gun.

The Su-27 radar display in FlightOut in RWS search mode, with red contacts at different ranges, the scan width marks and the target designator
The radar display searching in RWS: each red brick is an aircraft the radar has seen.

Switching it on

Press R, flip the RADAR switch on the MODES panel (right console), or press PWR at the top of the radar display. It takes 3 seconds to warm up before it transmits.

  • It is off when you first spawn. Once on, it stays on when you respawn.
  • It works on the ground too.
  • Other pilots' warning receivers hear it while it's on. If you want to stay quiet, switch it off.

The modes

Search: RWS and TWS (BVR)

ModeKeyWhat it does
RWS (range while search)9Sweeps the sky ahead in the width and bars you choose. Each aircraft it finds shows as a brick where it was last seen
TWS (track while scan)9 againThe same sweep, at most ±30° wide, but it keeps a track on each aircraft: a triangle with a line showing its course, moved along between sweeps
The Su-27 radar display in TWS mode in FlightOut: red triangles with course lines for each tracked aircraft, the scan narrowed to 30 degrees
TWS: each aircraft is a triangle pointing the way it is flying.

9 switches between the two. From WVR or GUN, it also switches the master mode to BVR.

The search scan is stabilised: it stays level with the horizon and pointed along your heading however you roll or pitch.

Close combat: VS, BORE and HUD (WVR)

For a fight you can see. These modes look only 10 km ahead, fixed to the jet's nose, and lock on automatically to the first aircraft they find that isn't a friendly.

ModeKeyWhere it looks
VS (vertical scan)6A narrow strip from 10° below the nose to 50° above it: pull the target down into it
BORE (boresight)7Straight down the nose, a 2.5° beam: point at the target
HUD8A box 20° by 20° around the HUD

6, 7 and 8 also switch the master mode to WVR. Pressing 3 for WVR from a search mode starts in VS.

Range, width, bars and elevation

SettingValuesHow
Range scale10, 20, 40, 80, 160 km, or 5, 10, 20, 40, 80 NM with aviation unitsHome longer, End shorter; RNG buttons on the display; RANGE knob
Scan width±60°, ±30°, ±15°AZ 60 / 30 / 15 button on the display; AZ knob
Bars4, 2 or 14B / 2B / 1B button on the display; BARS knob
Elevation-50° to +50°Insert up, Delete down; EL buttons on the display; ELEV knob
  • The range scale only changes the display: the radar sees just as far whichever scale you pick.
  • A bar is one sweep across. More bars cover more height but take longer: a full ±60°, 4-bar sweep takes about 7 seconds, a ±15°, 1-bar sweep under half a second.
  • Four bars cover about ±6° of height around the elevation you set. Point the elevation at where you expect the enemy to be: up for a target above you, down for one below.
  • Next to the target designator, two small numbers show the highest and lowest altitudes the scan covers at that range (thousands of feet, or hundreds of metres).

What it can see

TargetDetection range (about)
A Su-27 coming towards you120 km
From the side100 km
Going away from you80 km
  • Looking down at a target, or at one low over the ground (under 1,500 m above it), cuts the range by a fifth, because the ground clutters the picture.
  • The notch: a target flying across your line of sight, closing or opening on you at less than about 110 km/h (30 m/s), disappears, but only with the ground behind him: when he is more than 150 m below you, or less than 1,500 m above the ground. This is how pilots hide from radar. A target level with you or above you, high up, can't hide this way.
  • Terrain blocks the radar. A jet behind a mountain is invisible.
  • Near its maximum range the radar sees a target only now and then; within about 70% of it, every sweep.

Locking a target

A lock points the radar at one aircraft and follows it continuously (STT, single target track). Radar missiles need it. It also points the heat-seeking missiles' seekers at the target and gives the gun its lead computing sight.

In RWS or TWS:

  1. Move the target designator, the two short vertical bars on the radar display, onto a contact:
    • ; farther, . nearer, , left, / right;
    • or click the spot on the display.
  2. Press Enter, or LOCK on the display's left edge. Clicking a contact directly locks it too.
  3. ACQ flashes for about a third of a second, then the lock holds. Enter takes the contact nearest the designator. If the radar can't see it within about a second, the lock quietly fails: try again.

In VS, BORE or HUD: point the jet at the target. The radar locks by itself.

To unlock: press \, or UNLK on the display, or click the locked contact.

While locked

  • The radar stops searching: no new contacts appear, and the ones already on the display stay there without being updated.
  • The display shows the target's range (R), closure speed (VC), aspect (0 when he points at you, 180 when you're behind him), altitude and speed.
  • The HUD draws a box on the target, or a line pointing to it when it's outside the HUD.

When the lock breaks

LOCK LOST flashes on the HUD if:

  • the target goes more than 60° off your nose;
  • the radar loses sight of it for 2 seconds (the notch, terrain, or too far away);
  • the target is destroyed.

Changing the radar mode also drops the lock, and so does a master mode change that changes the radar (BVR from a close combat mode, WVR from a search mode); LOCK LOST flashes then too. GUN, NAV and GND keep the lock. Switching the radar off, or unlocking it yourself, drops it without a message.

Colours

ColourMeans
RedHostile
CyanFriendly
YellowUnknown. Online, every other player shows as unknown

Checked against FlightOut 0.5.2.