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Cockpit settings

How the pilot's head moves, how the airframe shakes, the effects of G on your vision, and head tracking.

On this page
The COCKPIT tab of the FlightOut settings: head movement under G, airframe vibration, G effects and head tracking
The COCKPIT tab at its defaults.
OptionChoicesDefault
Head movement under GOff, Reduced, FullFull
Airframe vibrationOff, Reduced, FullFull
G effects (vision, breathing, G-LOC)Off, Reduced, RealisticRealistic
Head tracking (OpenTrack, UDP 4242)On, offOff

Head movement under G

Your head moves as the jet does: it sinks when you pull G, is pushed back by the take-off run and the afterburner, thrown forward when you brake, and bumped on touchdown. Reduced halves it, Off keeps the view still.

Airframe vibration

The cockpit shakes with buffet near the stall, the shudder of flying close to the speed of sound, a rough runway and the rumble of the afterburner. The HUD's picture of the world stays steady, as in the real jet. A hit from a missile also jolts the view.

G effects

Pulling hard drains blood from your head:

SettingWhat happens
RealisticYour vision greys, narrows into a tunnel and blacks out. Stay blacked out for about 1.5 seconds and you lose consciousness (G-LOC): the controls go limp until about 7 seconds after the G comes off. Pushing below about -1.5 G turns your vision red. You hear the pilot breathe and strain
ReducedThe same warnings with more tolerance, and you never lose consciousness
OffNo effects on vision

How much G you can take: about 4.7 G relaxed, about 1 G more with the G-suit, and up to 2.4 G more while straining against it. Ease off the pull as soon as the edges of the picture start to grey.

The Su-27 cockpit at sunset over Kashmir in FlightOut, the sun low behind the HUD and the instrument panel lit
The cockpit at sunset. With head movement and vibration on, the view moves with the jet.

Head tracking

See Head tracking.

Checked against FlightOut 0.5.1.